Fly (Hor):  Fly (Ver):
to to to
       
to to to
   
 
     
           
to        
           
         
         
    Chess C: Chess R:
  
The form above is to build and play slideshow transition. You can build a new slideshow transition or modify any of 360+ predefined slideshow transitions.
A slideshow transition can be any or combination of 'Fly (Hor)', 'Fly (Ver)', 'Clip', 'Zoom' and 'Rotate'.
Once you get a transition that you prefer, you can copy the transition code from the text box at bottom of the form.
Tool - Sldieshow Transition Builder
  Formation
Shape that how blocks are formed.
  Assembly
A direction value that determines the ORDER to assembly formation, it also determines the ORDER to start animation.
  Reverse
Whether to reverse "Assembly" or not.
  Delay
The interval between the beginning of animation of each block.
  Duration
A period in milliseconds indicates how long the whole caption transition will last.
  Slide Out
Whether to play transition by "Slide Out", otherwize "Slide In".
  Play Outside
Whether to display when blocks move outside.
  Fly (Hor)
A group of option indicates whether to move caption element by distance of 'slide width' horizontally.
  Fly (Ver)
A group of option indicates whether to move caption element by distance of 'slide height' vertically.
  Clip
A group of option indicates whether to clip caption element.
  Zoom
A group of option indicates whether to zoom caption element.
  Rotate
A group of option indicates whether to rotate caption element.
  Fade
A group of option indicates whether to fade caption element.
  'During'
Given a whole caption transition during a period from 0 to 1. For each sub transition, the 'During' option specifies 'begin time' and 'end time' within the whole caption transition.
  'Easing'
'Easing' indicates variation of speed to play animation.
  'Scale'
'Scale' indicates scale of default value. e.g. for 'Fly (Hor)', the default move distance is 'slide width', if scale is 0.3, the move distance would be 0.3 * 'slide width'.
  'Round'
'Round' indicates how many times to repeat the animation. If 'Round' is 2, it plays 2 times.
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